Deviation Actions
BEAST CALL
Wondrous item, uncommon
This rather large whistle is about the size of a kazoo or smoking pipe. Typically crafted of soapstone or wood, it is usually carved in the shape of one of the animal types it’s associated with. Once per week, you can use your action to blow the whistle, which sounds like the call of the beast it’s about to summon. In 1d4 rounds, one or more beasts of the associated type are magically summoned and appear within 30 feet of you. If the whistle has already been used within the last 7 days it makes no sound when blown.
Any beasts summoned are initially neutral to you and others nearby, though you may be able to convince them to help you perform some task. If summoned into combat, beasts seek to protect themselves first, either by fleeing or attacking, depending on their nature. The beasts remain for 1 hour or until reduced to 0 HP, after which they are magically returned to wherever they came from (at full health). The exact type and number of beasts called is determined randomly each time it’s blown. The following types of beast calls are known:
Bear: 1d3+1 black bears, 1d3-1 brown bears, or one polar bear.
Bird: 2d4+2 blood hawks, 1d4+2 axe beaks, giant owls, or swarms of ravens, or 1d3-1 giant eagles or giant vultures
Canine: 2d4+2 mastiffs, 1d4+2 blink dogs or wolves, 1d2-1 dire wolves, or 1 orthros (custom)
Critter: 2d4+2 giant rats, beavers (same stats as giant rats), or giant weasels, 1d4+2 giant badgers, giant bats, swarms of bats, or swarms of rats
Feline: 1d4+2 panthers, 1d3-1 lions or tigers, or 1 saber-toothed tiger
Insect: 4d4+4 giant fire beetles, 1d4+2 giant centipedes, 1d3+1 giant wasps or swarms of insects
Marshland: 2d4+2 giant crabs, 1d4+2 giant lizards or giant frogs, 1d3+1 crocodiles, 1d3-1 giant toads
Monkey: The monkey call has an equal chance of summoning 4d4+4 baboons, 1d3+1 apes, or 1 silverback gorilla (stats of a polar bear).
Savannah: 1d4+2 cheetahs (stats of a panther), 1d3-1 giant vultures, 1 Hippopotamus (stats of a giant boar) or Rhinoceros
Snake: 4d4+4 poisonous snakes, 2d4+2 flying snakes, 1d4+2 constrictor snakes or giant poisonous snakes, 1 giant constrictor snake, or 1 swarm of poisonous snakes.
Spider: 1d4+2 giant wolf spiders, 1d3+1 swarms of insects, 1d3-1 giant spiders
CRAGADILE HIDE ARMOR
Armor, uncommon
Crafted from the scaly hide of a vicious cragadile, this armor is surprisingly supple while still providing ample protection (stats equivalent to a breastplate). Since it is not made of metal, this is a popular armor option for powerful druids.
While wearing this armor, you gain a +1 bonus to AC against spell attacks and to all saving throws against spells and magical effects. If you roll a natural “20” on a saving throw against a magical spell cast by a creature, the spell is reflected on the original caster, affecting them instead of you.